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What It Can and Can’t Doīecause we’re converting information into the primitive format of binary, we are limited in the type of information we can save. Later, when we want to load that information, we use the binary formatter again and it would turn the 1’s and 0’s back into something we understand, in this case, we would then have access to int level, and it would tell us the player is up to level 21. Then we use something called a binary formatter which would take that information and turn it into 1’s and 0’s and save it as a file. If you want to save the level the player is up to, level 21, we would store that in the variable int level.
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A computer will read a series of 1’s and 0’s and translate that information into something that we would recognize, but it’s very hard for a human to read it. Think of like a switch, either on or off.